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SOUND & DESIGN TOPIC SECTION
Games, Virtual Worlds & Metaverse Design
Complete Article List
Metaverse Design
Top Down and Bottom Up Approaches to Virtual World Design
Designing the Musical Metaverse Part 1: Imagineering the Future of Collective Music Experiences
Designing the Musical Metaverse Part 2: Constraints & Opportunities for VR & Live Music
Music-Visual Synchronization in VR Environments: a light-handed approach through phase sync drift
Virtual Music Environments: a concept for experimenting in the metaverse
Metaverse Maker: Leveraging AI to Quickly Prototype Virtual Worlds
Virtual Photography: an overview
From Understanding Games
The Game State, Information & Movement
Chance, Probability & Fairness
Trade-Offs, Dilemmas, Sacrifices, Risk & Reward
Actions, Events, Choices, Time & Turn Taking
Ethics, Morality, Violence & Realism
Post-Genre, Anti-Genre & Art Games
Overview of Video Game Systems
Non-Core Mechanics: Progression
Non-Core Mechanics: Social Interactions
Common Digital Gaming Platforms
From Designing Games & Interactive Stories
Ideation, Brainstorming & Innovation
Audiences, Game Titles & Player Types
Prototyping, Playtesting, Iteration & Fun
Affordances, Game Dynamics, Gameplay & Core Loops
Pillars, Goals, Features & Elements
Game Worlds, Dimensionality & Time
Environment, Culture & Emotion
Flowcharting, Algorithms & Pseudocode